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AutoFeint

 

Project Updated:
Files Updated: Fri, Aug 21 2009
Supports Game Version: 2.0.10.1853
Category: Quests & Leveling, and PvP
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Project Manager: LordVenkarel
Additional Authors: No additional authors
Current Version: AutoFeint
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 4
Downloads Total: 1,023
Favorites: 1
Comments: 5
  • Contests
  • About AutoFeint
  •  

This simple module monitors the combat log and automatically executes the Warrior's "Feint" skill when your enemy dodges your attack. The combat log is also color highlighted to show when the skill was used.

If your main class is not Warrior, then this module basically does nothing at all for you, since the "Feint" skill is Warrior primary class specific.

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  AutoFeint Release 2.0.10.1853 866 8/21/2009
  AutoFeint Release 2.0.10.1853 157 8/11/2009
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  • paliandjeo said

    Dude, not working? Can it be fixed?

    Reply Report Permalink
  • Gruplock said

    This isn't working for me anymore for some reason :(

    Reply Report Permalink
  • poolan1 said

    dous this still work 0.o

    Reply Report Permalink
  • Interesting addon. Mind if I use some (Ok most) of your code for an addon that automatically uses Smash for Knight/Rogue? I'll credit of course.

    Only thing I can't figure out is how to check if HP is under a certain amount (Probably set by a slash command) and instead of using just Smash, a preset potion (Name also set through a slash command) would be used as well. Probably could make a config for these two options instead, but I know nothing about XML.

    Maybe it's better if you make this, Lord? Mine would mostly be copy and paste from your addon with a function or two from other addons I like and the Wiki thrown in. I don't really know Lua, just how to program in general.

    I just kinda saw this and said, wow, I wonder if the same principle can be applied to using Smash, since all I hear about it is "Oh it's hard to time after a crit" or "Oh, it's useless."? I'll PM you the code I've worked out so far. Just say no either if you'd prefer to make it yourself or if it won't work as written.

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  • Mavoc said

    how many seconds from the time of the dodge do you have to preform the feint normally?

    Reply Report Permalink
  • I'm not sure of the exact time limit, but from what testing I've done with it manually, you need to execute the Feint as one of the next two attack actions. So if you are spamming your attack skills there is a good chance you'll miss the window of opportunity for using Feint.

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