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DPSmeter

 

Project Updated:
Files Updated: Thu, Mar 26 2009
Supports Game Version: 1825
Category: PvP, and Quests & Leveling
Tags:

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Project Manager: Uselinux
Additional Authors: No additional authors
Current Version: DPSmeter - Version 0.10
License: Creative Commons 3.0
Development Site: CurseForge
Avg Daily DL (last 30 days): 37
Downloads Total: 11,754
Favorites: 12
Comments: 7
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  • About DPSmeter
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This is a simple Damage Per Second (DPS) meter for Runes of Magic (RoM).
This is my second addon, and it is working quite well.
I created this because I noticed a lack of existing dps meters without having to rely on other existing addons.
So my aim with DPSmeter is to allow those who do not wish to use other addon plugins just to have a dps meter.

Usage:

  • '/dm' - Toggle visibility of the meter
  • '/dm info' - Show information and commands
  • '/dm r' - Set the position of the meter to default location

When you load this up you will notice a small black box in the upper left corner of the meter.
Click and drag this to move the meter around to a desired location. Position is saved and will be in the same location the next time you start Runes of Magic.

Installation:

Unzip DPSmeter.zip.
Place in \Interface\AddOns\.
Finally, Enjoy.

Removal:

Delete the "DPSmeter" folder in \Interface\AddOns\.
Remove the following text from SaveVariables.lua found in: \Documents\Runes of Magic or \My Documents\Runes of Magic

DPSmSet = {
      ["Y"] = 300,
      ["X"] = 1,
      ["Tcolor"] = "|cff00ff00",
}

Currently Working on:

  • Record high, low, and steady dps for comparison by user
  • Color Fade effect - maybe
  • Graphical User Interface (GUI) configuration

Future Plans:

  • User Defined Dimensions
  • Text Transparency
  • Click for different data, such as highest and lowest crit/dps for spells
  • Add in support for healing, as currently it does not register
  • Calculate kill time of a mob based on past encounters into the tooltip when hovering with option for shift or alt key in configuration.
  • Always looking forward to hear more input!
  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DPSmeter - Version 0.10 Release 1825 11,410 3/26/2009
  DPSmeter - Version 0.09 Release 1825 228 3/25/2009
  DPSmeter - Version 0.08 Release 1810 116 3/24/2009
  • 1 page(s)
  • Screenshots (1)
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  • Comments

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  • Xamindar said

    Any way to get this addon to save it's location? Every time I re-enter the game it is back at the left side again RIGHT under my party icons.

    Reply Report Permalink
  • I wonder if there is a way to calculate how long it would take to kill a mob if it factors in my dps? nothing special just would be cool to know which mobs I can 1 shot to impress the ladys!!

    Btw, thanks again man, keeping it simple is the key to a great addon imo! Hope your addon thrives and is something you can get every ounce of nfo from it in future releases!

    Reply Report Permalink
  • Uselinux said

    And I am glad you like it :-]

    Reply Report Permalink
  • Uselinux said

    I'm working on a new feature right now, but what you just came up with is totally brilliant. And it is possible given you target the mob before it has been attacked. I could also possibly add it into the tooltip that is displayed when you hover over a mob, or on the actual frame when you target the mob. Cool idea, I will defiantly play around with doing that.

    Gosh with all the commands I'm starting to come up with here I may need to spend the time to sit down and create a configuration gui to make things easier on everyone :-]

    Reply Report Permalink
  • Uselinux said

    There is now a ticket system to use, so please report any bugs using that, thank you.

    Reply Report Permalink
  • DiggityMan said

    MouseOver tooltip? I played around a bit with the code and its possible. I made it say Hello DiggityMan!! in a tooltip when i hover over. You can add like max crit and spell used or w/e and even make an option to hold shift or alt or whatever when you mouseover so u dont do it when u dont want too. Future plans can go in tooltip Thankx for keepin it simple ^^

    Reply Report Permalink
  • SirLappy said

    Heh come on man.. if you're gonna copy my code word for word and change the variable names, at least toss me a 'thanks' somewhere...

    Reply Report Permalink
  • Uselinux said

    Sorry I forgot to do that on the version I uploaded. I was working hard on something else after I had a finish version and uploaded it to have it tested by guildies. The next version I upload already has credits to you for the calculation portion of it. To be honest... yours never even worked on adpanel for me, so it and a few other peices of code were played around with till I got it working.

    Reply Report Permalink
  • Slayblaze said

    The options in the "Future Plans" all sound great, I wouldn't mind having something such as 'Highest Crit' and the spell name. I don't know what the plans are for future display, if it will remain just a single number value maybe you could toggle it by clicking it, like if you click once it shows DPS, click again and it shows something else. Or maybe you are intending a more comprehensive display with full listing by skill/spell name versus targetname and so on.

    Reply Report Permalink
  • Uselinux said

    I like this "click to change" idea. I plan on keeping the meter as simple to operate as possible, and be the least intrusive on the user's hud as it can be. I will play around with this idea for sure.

    Reply Report Permalink
  • DiggityMan said

    Error in line 76 onload screen shot here

    http://i34.photobucket.com/albums/d143/Wsated/dpsmettererror.jpg

    Works with Combat Log mod (temp fix of error Great job man

    Reply Report Permalink
  • DiggityMan said

    Sorry cant make ticket's for your addon this only happens if no save var. is found which will occur if you do a fresh install of your addon since the savevar is not in the SavedVariable.lua yet so the fix i made is on line 76
    Just checks to see if it finds nil value then sets it to your default

    if (event == "VARIABLES_LOADED") then
    if (DPSmSet["X"] == nil and DPSmSet["Y"] == nil) then
    DPSmSet["X"] = 1;
    SaveVariables("DPSmSet");
    DPSmSet["Y"] = 300;
    SaveVariables("DPSmSet");
    else
    --Set position;
    DPSmeter:SetPos(DPSmSet["X"], DPSmSet["Y"]);
    end
    end

    Sorry about posting in your comments but u dont have a ticket option

    Reply Report Permalink
  • Uselinux said

    Hey thank you. I planned on fixing this when I got home, but you have saved me the trouble.

    Reply Report Permalink
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