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GridIt

 

Project Updated:
Files Updated: Wed, Apr 1 2009
Supports Game Version: 1825
Category: Unit Frames
Tags:

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Project Manager: Skaryon
Additional Authors: No additional authors
Current Version: GridIt beta beta v0.0.3
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 583
Favorites: 2
Comments: 5
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GridIt is no longer supported.
Please download GridIt2.

  • Downloads (3)
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  GridIt beta beta v0.0.3 Beta 1825 528 4/1/2009
  GridIt Grid it beta v0.0.2 Beta 1825 19 4/1/2009
  GridIt beta v0.0.1 Beta 1825 36 3/31/2009
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  • Skaryon said

    Hm strange this bug shouldn't appear since the function get's called after I checked for the unit's existence (the frame only appears if the unit exists).
    I will get rid of that bug in the next version :D
    Thank you!

    Reply Report Permalink
  • paschy said

    you got still the bug when using function string.sub

    u need to test if UnitName("player") is existing before trying to shorten it :)

    otherwise a bug message pops up

    GridIt.xml
    Line 171

    -- player_name:SetText(string.upper(string.sub(UnitName(unit),1,8)));
    ++ if(UnitName(unit)) then
    ++ player_name:SetText(string.upper(string.sub(UnitName(unit),1,8)));
    ++ end

    Reply Report Permalink
  • Skaryon said

    Jea I will improve it even more. I think I will make colors fade to red to indicate low HP and stuff.
    I will add an Option to hide it in the next version (via slashcommands for now).

    Reply Report Permalink
  • paschy said

    ahh and class colors please :D

    Reply Report Permalink
  • paschy said

    Nice done, it does not lag as the normal RaidFrame :)

    Could you make a config for it, so it is hideable?

    Also I like to have a feature that a square bumps up, when a partymember is lower than 100% maybe you could position this square in the lower left, but I'd like to have it instead of the Debuff in the lower right :D

    Reply Report Permalink
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