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InGameScripts

 

Project Updated:
Files Updated: Fri, Oct 30 2009
Supports Game Version: 2.0.11.1872
Category: Development Tools, and Quests & Leveling
Tags:

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Project Manager: Pyroklos
Additional Authors: No additional authors
Current Version: InGameScripts 1.2b
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 8
Downloads Total: 669
Favorites: 4
Comments: 3
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  • About InGameScripts
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English

InGameScripts provides a simple LUA scripting interface inside the game. So you can test your addon scripts without restarting ROM, for example. Or you can use larger LUA scripts in ROM without writing a AddOn.

To open the Editor type: /igsc

The scripts can be used in macros by typing: /igs Script1

Or they may be used in other scripts with: igs_Execute("Script1")

The 10 scripts and the AutoScript are saved per character and class.

Deutsch

InGameScripts stellt ein einfaches LUA Scripting Interface im Spiel zur Verfügung. Damit kannst Du, zum Beispiel, Deine AddOn-Skripte ausprobieren, ohne ROM neu starten zu müssen oder größere LUA-Skripte in ROM benutzen, ohne dafür gleich ein AddOn schreiben zu müssen.

Um den Editor zu öffnen tippe: /igsc

Die Skripte können auch in Makros benutzt werden mit: /igs Script1

Oder in anderen Skripten mit: igs_Execute("Script1")

Die 10 Skripte und das AutoScript werden pro Charakter und Klasse gespeichert.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  InGameScripts 1.2b Release 2.0.11.1872 164 10/30/2009
  InGameScripts 1.2a Release 2.0.11.1872 204 10/11/2009
  InGameScripts 1.2 Release 2.0.11.1872 58 10/10/2009
  InGameScripts 1.1 Release 2.0.11.1872 174 9/29/2009
  InGameScripts Release 2.0.11.1872 69 9/28/2009
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  • Fortunis said

    nice one Pyroklos, keep them fixes coming after rom patches :)

    edit:
    unfortunatly some skill/spell casts dont work in the autoscript. I regenerate and heal fine but knight buffs dont cast

    Reply Report Permalink
  • Pyroklos said

    I tried it out with "Holy Seal". Dont know why, but sometimes it works perfectly and sometimes not. It's probably part of the UseAction and CastSpellByName changes by Runewaker. I'll keep an eye on it.

    Reply Report Permalink
  • Mavoc said

    MyDebug addon that was created back in OB does this plus has a Variable viewer/editor

    Reply Report Permalink
  • Fortunis said

    Well if MyDebug did the same as this addon and your mentioning this on this addons comments, you should be asking yourself 'why has someone made a new addon for what i already made'. the answer quite clearly is that MyDebug isnt available for download, so everyone can assume its been removed and has been abandoned.

    Reply Report Permalink
  • Pyroklos said

    i thought myDebug for ROM has been abandoned

    Reply Report Permalink
  • Mavoc said

    maybe it has, don't know, of course it has never need any patching

    Reply Report Permalink
  • celcel said

    Very nice, this make creating more specific macros much easier. Does it have a character limit how long scripts it can run?

    Reply Report Permalink
  • Pyroklos said

    At the moment it can handle up to 5000 letters per script. That seems long enough to me. But i've never tested it out. In fact i dont know how many letters a EditBox can take at maximum.

    Reply Report Permalink
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