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Knight Combo

 

Project Updated:
Files Updated: Sun, Sep 13 2009
Supports Game Version: 2.0.11.1872
Category: Action Bars, and Quests & Leveling
Tags:

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Project Manager: aznfire987
Additional Authors: 0v3rlord
Current Version: Knight Combo v1.18 FiX #1
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 31
Downloads Total: 16,885
Favorites: 25
Comments: 77
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  • About Knight Combo
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Please stop pming me and read the changelog if you want to learn the macros!

Knight Combo is a combination macro that can be used for Knights to make chain skill attacks with a press of a macro button.

There is also an auto buffer that will use your buff when your buff wears off. (Default is on)

Macro are made with the following line:
/script HolySealCombo()
/script LightSealCombo()
/script Disarmament() <-- for new players instead of Light Seal Combo
/script KStun()
/script KC_Tank()
/script KC_Toggle() <-- for menu or type in chat (/kb menu)

Overlord's detailed description:
Knight Combo has 3 big features: Autobuff, AutoDeathbuff & "AutoSpell"

Autobuff is self explaining, when your Enhanced Armor/Holy Seal buff runs out, it will automatically buff you again. Important is that if the KnightBuff is turned off on startup it won't get turned on untill you restart the game (Restart is not get kicked out of the game).

AutoDeathbuff is automatically casting Resolution/Hall of dead Heroes when getting under a specified amount of life.

AutoSpell has 4 Spells: LightSealCombo, HolySealCombo, StunCombo and Disarmament.

LightSealCombo(): casts Light Seals untill your target got 3 Light Seals and then either casts Holy Strike or Shock, depending on your settings. It never casts Disarmament (No matter if it is turned no in Settings).

Disarmament(): always casts Disarmament untill your target got 4 Disarms on it. Then it casts LightSealCombo. When the Disarms on your targets Disarms run out it will cast Disarmament again.

HolySealCombo(): always first casts Disarmament Combo so if Disarmament is ON it will cast Disarmament else it will cast the LightSealCombo. Once you Enemy got 3 Holy Seals it will do what chosen in the configuration.
If you set the Option to Mana Return it will allways return Mana.
If you set the Option to Threaten it will allways cast Threaten.
If you set the Option to Toggle Spells it will cast Threaten if your Mana is above 200 and you do not have threaten already. Otherwise it will cast Mana Return.

KC_Tank(): The Tank Mode got 4 states. On/Off/Off(Disarmament on)/Off(Disarmament off)
It just switches between 4 preconfigured configurations. To see what it does I would recommend you to open the config (/kb menu) and then "cast" the Tankmode. Then you should see what exactly it does...

Featured Poll: Implement Priest & Mage Buffs?

* German Translation List:
** Knight = "Ritter";
** Light Seal III = "Siegel des Lichts III";
** Punishment = "Bestrafung";
** Holy Strike = "Heiliger Schlag";
** Disarmament IV = "Abr\195\188stung IV";
** Disarmament = "Abr\195\188stung";
** Holy Seal III = "Heiliges Siegel III";
** Mana Return = "Manar\195\188ckfluss";
** Charge Effect = "Ansturm-Effekt";
** Restrained = "Restrained";
** Charge = "Ansturm";
** Shield of Atonement = "Schild der S\195\188hne";
** Enhanced Armor = "R\195\188stung Verst\195\164rken";
** Significantly Enhanced Armor = "Extrem verst\195\164rkte R\195\188stung";
** Hide = "Verbergen";
** Holy Seal = "Heiliges Siegel";
** KC_Names["Mount"]["1"] = "schimmel";
** KC_Names["Mount"]["2"] = "rappe";
** KC_Names["Mount"]["3"] = "braunes pferd";
** KC_Names["Mount"]["4"] = "schecke";
** KC_Names["Mount"]["5"] = "schwarzes streitross";
** KC_Names["Mount"]["6"] = "weißes Streitross";
** KC_Names["Mount"]["7"] = "einhorn";
** KC_Names["Mount"]["8"] = "strauß";
** KC_Names["Mount"]["9"] = "kriegstiger";
** KC_Names["Mount"]["10"] = "berhu";
** KC_Names["Mount"]["11"] = "keiler";
** KC_Names["Mount"]["12"] = "frettchen";
** KC_Names["Mount"]["13"] = "eisbestie";
** KC_Names["Mount"]["14"] = "schneebestie";
** KC_Names["Mount"]["15"] = "löwen";
** KC_Names["Mount"]["16"] = "rhinozeros";
** Threaten = "Einsch\195\188chterung";
** Shock = "Schock";
** Hall of the Dead Heroes = "Halle der gefallenen Helden";
** Resolution = "Ruf der Pflicht";

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Knight Combo v1.18 FiX #1 Release 2.0.11.1872 3,675 9/13/2009
  Knight Combo v1.18 Release 2.0.11.1872 194 9/13/2009
  Knight Combo v1.17 FiX #5 Release 2.0.11.1872 871 9/4/2009
  Knight Combo v1.17 FiX #4 Release 2.0.9.1848 1,802 8/4/2009
  Knight Combo v1.17 FiX #3 Release 2.0.9.1848 157 8/4/2009
  • Comments

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  • azn please check your mail. There might be a way to have the buffs (Which I don't use but others do) and death skills (Which I do use) work.

    I never got a chance to test if following the directions for OnUpdateFix and making the required changes to KC fixed it or not, and now I can't because mom DC the internet on my PC and I'm posting from my Wii.

    Also mind looking into if or why the settings for HS reported before started to bug up? If No Finisher stopped working, it might have affected Shock/Continuous Attack, too. Please? If KC's scripts stop working it would require people to hotkey all the skills again.

    Reply Report Permalink
  • tomtiger said

    *
    *
    * Posts 2



    hallo,Knight Combo do not work after last patch,how can i fixed?

    thanks tom

    Reply Report Permalink
  • Zim99 said

    While setting "light seal toggle" to "no finisher" holysealcombo() will stop spamming Holy strike as Light Seal 3 is on the mob. Is this intended or bug?

    Thank you.

    Reply Report Permalink
  • Sounds like a bug to me. It's supposed to continue using HS no matter what with this setting.

    Hmm wonder if continuous attack during Shock cooldown is affected as well?

    Reply Report Permalink
  • aznfire987 said

    seems like i can't doing anything about this right now. they took off some functions in the lua scripts

    Reply Report Permalink
  • Shiraku said

    dont work since the new patch

    Reply Report Permalink
  • Knight Buff is working not longer after Aotulia-Patch! Please fix it soon.

    Thank you and Greets, Ghosty

    Reply Report Permalink
  • stmwald said

    Newest patch has made the combo stop working. Any plans for new version or a workaround?

    Reply Report Permalink
  • mikezigzig said

    not just this addon, ALL AUTO BUFFERS/AUTO SKILL USEING ADDONS DO NOT WORK ANYMORE

    Reply Report Permalink
  • After the latest Update 2.1.1.1909.en My Knight Buff will not launch the Enhanced Armor and Holy Seal. It says Knight buff is on but nothing. I reinstalled the addon and restarted RoM but no luck.

    Reply Report Permalink
  • karpi said

    Hi, I have a problem with my chat-window while using knight combo:
    Is it possible to switch the addon informations off for the chat ?
    I mean these yellow lines with "..... tank mode on..." "...tank mode off..." which are written in the chat-window line after line. I can't read the global chat while using this addon. These lines are only in global chat, not in party or guild ( logical ). I hope you understand my problem, I don't know how to explain better...

    Reply Report Permalink
  • aznfire987 said

    tKC_Tank() macro will only display the current mode in the global chat window and in the warning msg area on the center top of the screen. if yo want to see the current mode, i suggest you press the macro again or look at the menu.

    Reply Report Permalink
  • Daelic said

    Since the update this morning, /script HolySealCombo() & /script LightSealCombo() don't seem to do anything other than mana return for me.

    Reply Report Permalink
  • Daelic said

    1.18 Fix 1 fixed the problem. Saw it right after I'd posted.

    Reply Report Permalink
  • aznfire987 said

    another addon update i forgot to put in:
    - Enabled the pressing the ESC on your keyboard, which is equivalent to the X button on the top right corner of the menu. The only downfall is that you can't use your character with the keyboard until the menu is closed.

    Reply Report Permalink
  • Holy Strike not casting full stop. And i dont even use shock so dont think that is the problem.

    Reply Report Permalink
  • aznfire987 said

    Yea i don't really get "full stop"

    Default Continuous Attack is now set to enable when you first use the addon.
    If you have light seal toggle set to No finisher, your holy strike will always be casting until u turn that off.

    I will go and check if there is any bug on holy strike if this isn't a problem.

    Reply Report Permalink
  • Ok azn whatever you did it's cool now. I was expecting to not be able to play because HS broke and stuff but it works.

    KStun now works for non Knights, just tested as Scout and got shield error so I know it's working even though it didn't actually get used.

    KC menu pops up on Reloging now, with settings that aren't mine. These are dummy settings and not ones I set. If I close the menu and reopen, it will show my settings. If you can make it not come up on relog, that would be nice. :)

    Thank's for the quick fixes.

    If I find anything else I will let you know unless somebody else does first lol.

    Reply Report Permalink
  • aznfire987 said

    you don't really have to care about this menu. that menu is just a precaution for the new players who are using the add-on for the first time when the version is updated.

    Oh yea, new update also changes it so that you can press ESC on your keyboard, which is equivalent to the X button on the top right corner of the menu. The only down fall is that you can't use your character with the keyboard until the menu is closed.

    Will be making an option to turn that enable that feature in the future.

    Reply Report Permalink
  • It kinda happens all the time though, every time I log on I see the KC menu with default settings. If I close it and reopen it loads the SV correctly. Otherwise works normally.

    You sure you intended the menu to be shown every time on startup with default settings but then SV is loaded next time it's opened?

    Maybe it's only happening to me?

    Reply Report Permalink
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