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MyHUD a.k.a. Nyanko-Frames

 

Project Updated:
Files Updated: Mon, Nov 16 2009
Supports Game Version: 2.0.11.1872
Category: HUDs, PvP, and Unit Frames
Tags:

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Project Manager: celcel
Additional Authors: No additional authors
Current Version: MyHUD v1.52
License: Intelligent License
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 23
Downloads Total: 2,252
Favorites: 6
Comments: 73
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  • About MyHUD a.k.a. Nyanko-Frames
  •  

Description:

MyHUD is a crossing of Unit Frames and Buffbars that combine into a full-fledged combat HUD that keeps you aware of your situation regardless how dire.


Currently the main components of the addon are:
-Simple, Smooth and Elegant Player / Target / Party Frames
-Buffbars that make sure you are aware of all the little things that happen in combat.


As you can see from the screenshot (see below), the two buffbars keep track of the short-duration buffs and debuffs that you and your target have, while the Unitframe shows you the longer lasting buffs that do not require such close attention in the heat of battle.


Which buffs end up on the bars depends on a treshold, which can be modified with a slash command: /mh th <value>


The bars can hold 15 buffs / debuffs each and under the unitframes there is room for 14 buffs - all debuffs are shown on the bigger bars due to their nature. The direction in which the buffs pile up can be changed with slashcommand: /mh bars


The Frames are arranged as I like to have them in the image, but you can swing them around as you like and finally lock them in place once you feel they have found a home.


The partyframes have 2 special functions:

*Click-To-Cast:

Set spells via slash commands to be cast on the party member when you alt / shift / ctrl +click on them.

*Buff Buttons (Currently inactive, next thing to implement):

Buffs that your class(es) can cast will be casted / renewed on the target. Treshold for when to renew the buff can be set (to either a percentage of the max duration value, or a solid time value).

Installation

Unzip to "<Runes of Magic>\Interface\Addons

Slash Commands

Set Click-To-Cast Spells (for partyframes):
/mh alt <spellname>
/mh ctrl <spellname>
/mh shift <spellname>
/mh lclick <spellname> -this is for regular left-clicking, if you use this, then you can use alt+ctrl+click to target unit normally.
/mh rclick <spellname> -this is for right-clicking, if you use this, then you can use alt+click to get the dropdown normally.


Insert nothing for spellname to clear.


Toggle showing partyframes in raid
/mh partyraid


Toggle party portraits
/mh portrait


Toggle wether or not MyHud will still be shown after UI is hidden.
/mh ctrlz


Toggle MaxHP alpha between 0%, 50% and 100%:
/mh alpha


Toggle showing party debufficons at the right side of the unitframe / below the buffs.
/mh debufficon


Set Scaling
/mh scale xx , Example: /mh scale 1.2 sets it to 120%


Toggle UnitFrames / buffbars / PartyFrames Dragging :
/mh


Toggle Castbar anchoring (free / under unitframes) (use /mh to toggle dragging)
/mh pcast -for player castbar
/mh tcast - for target castbar


Toggle Party Target Visibility:
/mh partytot


Toggle Max Health (between percentage and real value):
/mh partyhp -for partyframe
/mh targethp -for targetframe
/mh playerhp -for playerframe


Toggle Auto-Removal of "Defensive Formation" Buff (so your warriors can use it safely without affecting you.)
/mh canceldef

Usage

Use the slash commands to panel headers and lock the UnitFrames in place and adjust the small things.


Currently this mod rips out the following default frames:
PlayerFrame
TargetFrame
TargetTargetFrame
PartyFrames
CastBar
BuffBar
PetFrame


Screenshots:
Playerframes:


PlayerFrame

Partyframes:
Partyframe

You can move the frames around as you like (pretty old pic):
Movable

Changelog:

Is shown when you click the file in question :)

Credits:

Credits go to:

The makers of statusbars (as I used their basecode in buffbars, completely rewritten in latest version: duke819 and zoria.

The maker of Ikarus UnitFrames: McGaerty & Sl4ke, their code was helpful in figuring out ways to do stuff

Future Developement:

Buff Buttons on Partyframes (appear on mouseover) do not function yet and MiniBuff icons are inactive, finishing those will be a top priority (right after fixing bugs)

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  MyHUD a.k.a. Nyanko-Frames MyHUD v1.52 Release 2.0.11.1872 169 11/16/2009
  MyHUD a.k.a. Nyanko-Frames MyHUD v1.51 Release 2.0.11.1872 181 11/9/2009
  MyHUD a.k.a. Nyanko-Frames MyHUD v1.5 Release 2.0.11.1872 7 11/9/2009
  MyHUD a.k.a. Nyanko-Frames MyHUD v1.41 Release 2.0.11.1872 415 10/21/2009
  MyHUD a.k.a. Nyanko-Frames MyHUD v1.3 Beta 2.0.11.1872 19 10/20/2009
  • Screenshots (2)
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  • Comments

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  • celcel said

    Try a clean install of myhud.

    The spark effect has been under developement for a while, I just haven't created an effect that I would be satisfied with :/

    Reply Report Permalink
  • csart said

    Often some of my settings are set back to default.
    I have playerhp on real hp instead of percent, and I want the debuffs of partyframe on the right side. It seems when I relog (logout and login) instead of exiting the game those settings are reset. The positions of the frames etc are saved however. Would be glad if you could look into it. Especially the debuff thing is bad when I expect them to be on the right, and they are on the bottom and see them too late.

    Reply Report Permalink
  • matif said

    If you are not busy and you think it's a good idea:
    1. Can you add the "spark effect" on statusbars?
    2. Can you add the "flash effect" on BuffIcon and statusbars when the time will be finished like the oringinal buffs in the game?
    Thank you.

    Reply Report Permalink
  • eXtatic said

    At first, great addon. Like it very much.

    I get an error if i try to (ctrl + leftclick) cast a spell (Regenerate) on 2nd party member.

    Some nice-to-have features:
    - independant scaling of player-/targetframe and partyframes
    - casttime of player and target
    - GUI

    eXtatic

    Reply Report Permalink
  • celcel said

    Easier than that is to set UI scale smaller, then drag it "back on the screen" then set UI scale to what it was before.

    Reply Report Permalink
  • raymondee said

    i accidentally pulled my own hp bar off the screen. anyway to reset the whole positioning?

    Reply Report Permalink
  • matif said

    Well-done!
    The UI looks very useful.
    Thanks for your continuously update.

    Reply Report Permalink
  • celcel said

    latest version has "/mh partyraid" slashcommand to toggle between showing party in raid and hiding it.

    Reply Report Permalink
  • celcel said

    I'll add a toggle for the partyframes-in-raid. Also I will make the default raid frame draggable (with lock toggle) and I'll add a slash command to switch the raidframe positioning between 3 modes: 1 row, the default 3x2 grid, and a 2x3 grid.

    Reply Report Permalink
  • How do I make partyframes go when in a raid? Thay stay even with hide party in raid setup is maked.

    Reply Report Permalink
  • celcel said

    Most likely portraits will not be displayed for player/target, because the targets portrait varies so much depending on what you are targeting that I have not found any beautiful way of representing it (unlike playerframes, where the models are always positioned the same way).

    Setting saving will be fixed in the next version

    Reply Report Permalink
  • For some reason /mh partyhp,targethp,and playerhp will not save.

    Reply Report Permalink
  • Will there be an option for portrait on Player and Target?

    Reply Report Permalink
  • celcel said

    That's because they have 2 lines of buffs, I'll be adding code to anchor the debuffs below the 1st line if there's no buffs on the 2nd line, but that's pretty small change and requires quite a lot of work, so it'll take a while.

    Reply Report Permalink
  • weasoug said

    everything seems to be ok. with the pet buff there ok. but when they get a debuff its still so far down. of there buffs.

    Reply Report Permalink
  • celcel said

    Ah, now I see, that error is most propably created by loading lag or something similar, and it should not affect gameplay in any other way. I will see if I can fix it though, as it is quite annoying :)

    Reply Report Permalink
  • celcel said

    Delete & reinstall

    Reply Report Permalink
  • celcel said

    Left-click added in v1.21 (i forgot to add right click as well, I'll add that in the next version :P).

    Petbuffs should be fixed, I have no way of testing them though.

    Also Ctrl+Z functionality added (toggle with /mh ctrlz) that you can use to continue to see the unitframes when the rest of the ui is hidden with ctrl+z to benefit from the FPS boost.

    Reply Report Permalink
  • celcel said

    is possible, I'll add a toggle for that (ctrl-click will then grab the partymember as target).

    Reply Report Permalink
  • SHJordan said

    Also, could you make it supported for addon manager? And a graphical interface to configure the spell comands... would be very nice! =D

    Reply Report Permalink
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