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Plantation

 

Project Updated:
Files Updated: Sun, Aug 9 2009
Supports Game Version: Unknown
Category: Crafting
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Project Manager: Alleris2_0
Additional Authors: No additional authors
Current Version: v1.51
License: Creative Commons License By-Nc-Sa 3.0
Development Site: CurseForge
Avg Daily DL (last 30 days): 12
Downloads Total: 2,612
Favorites: 6
Comments: 15
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  • About Plantation
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Helps with planting by automatically feeding and watering plants to the optimum values.

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Plantation v1.51 Release Unknown 2,160 8/9/2009
  Plantation v1.00 Release Unknown 451 7/31/2009
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  • Anacone said

    Why automatic harvest? Could you add option to turn it off, I usually check plant condition before harvesting.

    Overfeeding plant to red area doesn't do good for plant, so I don't think it should feed over line.

    Reply Report Permalink
  • ChemAyla said

    Can someone take this over it's great idea but needs a lot of fixing imo before it is usable

    Reply Report Permalink
  • Found an endlessloop ...
    i wrote a little realtime check function (see below). At this point i saw "sometimes" that the plantation reload´s like crazy - spamming the chat ( and you can see that you fps goes down ... )

    So a littel fix, i cant give you the line numbers because i made more than 40 corrections at all - but dont panic - you have to fix only 2 lines at all :) Hmm its after line 130 ...


    oldVersion:
    local overwaterFlag = (self.settings.Overwater and 0) or -1

    newVersion:
    local overwaterFlag = (self.settings.Overwater and 0)

    oldVersion(move the first line to ... ):
    self:FeedPlant(overwaterFlag, nTopdressPoint, nBestTopdressPoint)
    -- can't pickup both items at once; have to wait for game to recognize item's not in backpack

    newVersion (under that -->):
    local callback = function()
    >>>> self:FeedPlant(overwaterFlag, nTopdressPoint, nBestTopdressPoint)
    self:WaterPlant(overwaterFlag, nWaterPoint, nBestWaterPoint)

    that stops the spamming ... thats maybe not all - i have to check it again - when you find problems, pls post it ! thx


    @Abrasaxdrake, as i said, i dont use the ctrl-leftcklick, but maybe this fix your error two ?!

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  • skitey said

    yep, got no spamming anymore, seems to work correct now

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  • skitey said

    nope, sry had to correct...again spammy..used ctrl+click to plant seed...again chat-spamming -.-*

    Reply Report Permalink
  • skitey said

    Hello Alleris,
    would be nice if you could add the Platation LVL and actual % on the top or bottom of the plant-frame (like nkCraft if you know this addon). It's driving me crazy to open my skillbook everytime to check my actual plantation lvl.

    Reply Report Permalink
  • I/m getting errors when harvesting/Ctrl+Click planting. Please see my post below for more info as i cant post images here


    http://forum.runesofmagic.com/showthread.php?t=80593

    Reply Report Permalink
  • To get the germanversion working correct you have to change two things:

    In loc.DE.lua

    Line 10:
    "Organischer D\252nger",
    change to :
    "Organischer D\195\188nger",

    Line 11:
    "Erde mit geringem N\228hrstoffgehalt",
    change to:
    "Erde mit geringem N\195\164hrstoffgehalt",

    What about a working timer ( in hours ), i hate to see the 2 day timer because i know its wrong ;)

    I dunno the correct form for changing decimal into time format, here my first intention:

    local realTime=(nReapTime/60)/60
    DEFAULT_CHAT_FRAME:AddMessage(" The real planttime is "..realTime.." atm.")

    maybe you can make the finetuning :) ?

    Great work - i love this !

    Reply Report Permalink
  • Some peeps ask for a correct growTimer, so my little solution:

    -- growTimer start
    local minTime=math.floor(nReapTime/60)
    local stdTime=math.floor(minTime/60)
    local minRTime=math.floor(minTime-(stdTime*60))

    DEFAULT_CHAT_FRAME:AddMessage(" RPT ( RealPlanTime ) (h)h:mm : "..stdTime..":"..minRTime.." ")
    -- growTimer end

    I hope thats the right math formula to change from decimal "down" to time based calc. ;) pls correct me, if im wrong!

    To get it working, paste it in the lua after variable setting from Plant_GetInfo. should be after line 101/102 ( ends with ->
    fDecWater, fDecTopdress = Plant_GetInfo(); ).

    WARNING: Plantation makes NO timer refresh after first use, it seems that you have to leave the house, to get an "fresh" timer. Maybe you can refresh it other way ? pls tell me ... ( reloadui wont effect this :( ...)
    That means : You klick first pot = you get an growtimer. You make nothing the next 3 minutes. You klick the pot again = the growtimer gives you the same (old) information. When you leave/go back house the grow Timer refreshes.
    Dont ask me why, thats my first lua steps ;) Need help :) Maybe there is a solution in sol lib to make the timer refresh ?

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  • skitey said

    i wanted to report the same language bug and fix, but damn ...you were faster ^_-

    nice idea with the timecode, maybe (hopefully) alleris could/want add this.

    Reply Report Permalink
  • Ex_Tempus said

    Yes, a timer would be really great ! This '2 days' is borring and each time I miss the right time because of this.

    Reply Report Permalink
  • Ex_Tempus said

    Well, no answer from the author, so I uploaded the french file for this addon.
    With this, it can work on the FR version of the game.

    -----
    N'ayant pas encore reçu de réponse de l'auteur, j'ai uploadé le fichier nécessaire au fonctionnement de cet addon dans la version FR du jeu.

    Fichier: http://ul.to/d9ow2m

    Le fichier est à placer dans le dossier Locale de l'addon.
    Pour une install classique sous XP, il faut placer le fichier dans: C:\Program Files\Runes of Magic\Interface\AddOns\plantation\Locale\

    Bon jeu ! =)

    Reply Report Permalink
  • desaydrone said

    Thanks / Merci

    Reply Report Permalink
  • desaydrone said

    Hi, how can i help for the french translation for this addon ?

    Reply Report Permalink
  • Ex_Tempus said

    It's done, waiting for the author answer to include it in the project. :)

    Reply Report Permalink
  • desaydrone said

    Thanks :)

    Reply Report Permalink
  • Dunno what the deal is for me, it drags the water over fine, but not the compost ... level 1 versions currently ... did your mini-update like thing fix that Skitey? ...

    Reply Report Permalink
  • skitey said

    for the German version i already fixed this :P
    here's the fixed EN version:
    (this time @ uploaded.to)

    http://ul.to/xc05xc

    ..and yes, only support for level 1-7, hope alleris makes an update if he got time^_-

    Reply Report Permalink
  • Erasor84 said

    I think its because they changed the german (and english?) name of the compost. In German its now "Komposterde" instead of "Kompost". Just change this in the *.lua-file ;)

    Reply Report Permalink
  • skitey said

    yep, localisation updates with .1853 client

    DE: Kompost->Komposterde
    EN: Compost->Compost Heap

    Reply Report Permalink
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