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qUnitFrames

 

Project Updated:
Files Updated: Sun, Mar 29 2009
Supports Game Version: 1825
Category: Unit Frames, and HUDs
Tags:

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Project Manager: Qwox
Additional Authors: No additional authors
Current Version: qUnitFrames-1.0.7.0
License: MIT License
Development Site: CurseForge
Avg Daily DL (last 30 days): 34
Downloads Total: 19,136
Favorites: 68
Comments: 45
  • Contests
  • About qUnitFrames
  •  

qUnitFrames brings a set of alternative player-, party-, target-, targettarget- and targettargettarget-frames, optically inspired by some well known WoW-addons.

Features:

- freely movable frames
- healthbar in classcolor posible
- manabars in WoW like colors (energy and rage)
- frames scalable
- frame transparency adjustable
- frame width adjustable
- frames hidable
- portraits hidable
- buffs / debuffs hidable
- castbar's on all frames
- five different bar textures
- german/english localisation
- pbInfo support (real healthpoints)

http://i44.tinypic.com/3444nkg.jpg

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  qUnitFrames-1.0.3.2 Beta 1810 468 2/12/2009
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  • Vigilantus said

    Try this version out of the german, official RoM-boards:

    http://forum.runesofmagic.com/showpost.php?p=1302706&postcount=80

    It has a petframe and with the linked version it also showed the debuff-length.

    Reply Report Permalink
  • yaggysoz said

    Somebody take this over PLEASE, we need pet frames

    Reply Report Permalink
  • yaggysoz said

    This addon has apparently been abandoned, anyone know another good unitframe addonm ? prefer one that also includes the "Pet" frame.

    Reply Report Permalink
  • dreadlrd said

    I actually think they fixed the api for the class colors now to so should work now anyway casue i tried enabling them on my warden and targeting myself and they worked with class colors on all the sudden so i suspect dev fixed it in the api.

    Reply Report Permalink
  • Martsa96 said

    Hi, i have few ideas what would be quite cool if possible. More bar textures if possible and if your like mage and warden could you put there Mana or Rage or Energy... if you dont understand what i mean, so i mean like if you mage then in your mana bar is a text "Mage" so if you could change that to Mana or what ever ur char uses :)

    Reply Report Permalink
  • gdawg666 said

    I like the idea of more textures, but as for the mana/rage/energy thing, i dont see how you would need that on there.

    Reply Report Permalink
  • mengeek said

    Hello,

    For all who still have the probleme with the error : Call qUF-EventFrames Onupdate, line: [string "?"]:233:attempt to index local 'color' (a nil value)

    I uploaded my fix for qUF_Classes.lua on megaupload : http://www.megaupload.com/?d=ITEU0SAD

    Just replace your qUF_Classes.lua file with mine. and voila

    Have fun, and tell me if it's working fine.

    Reply Report Permalink
  • Nattz said

    Your a star thanks.

    Reply Report Permalink
  • gdawg666 said

    mengeek, thank you for your fix and im just posting to let you know that everything works fine with it. I can target Warden/Druids now, and also no bugs while on my warden/ druid.

    Reply Report Permalink
  • gdawg666 said

    When will this be updated (us version) for the new elves patch?

    Reply Report Permalink
  • Vigilantus said

    There is no need to edit the qUnitframes. The error ist located in the "raidframe.lua" where the colors are defined. there is a wrong definition, the "WARDEN" is called "RUNEDANCER", just edit it and save it in Interface\worldxml.

    Or download it from this post:

    http://forum.runesofmagic.com/showpost.php?p=970633&postcount=21

    Reply Report Permalink
  • mengeek said

    Hello,

    I've edited my file as mentioned but I still the error message with my warden...
    I tried several ways, and copy/paste the change below.. but nothing changed.
    send me or give me a link with the qUF_Classes.lua changed please ! :D

    Reply Report Permalink
  • lokanu said

    You can edit the "SetColor(0.85, 0, 0.85);" line to change the color. The 3 numbers are the Red, Green, Blue values and range between 0 to 1, so the RGB color white (255, 255, 255) in RoM is (1, 1, 1) and black (0, 0, 0) is (0, 0, 0). Just take any 0-255 color and divide by 255 to convert if needed.

    Enjoy!

    P.S. if anyone knows exactly where the table "g_ClassColors" is defined, it would be much simpler to just add a ["WARDEN"] value to it rather then the code I listed below.

    Reply Report Permalink
  • lokanu said

    1) Go to the "Runes of Magic/Interface/qUnitFrames/scripts" folder
    2) Open qUF_Class.lua in notepad or other text editor
    3) Press Ctrl-F to use Find and search for "g_ClassColors" w/o quotes
    4) Here's what you will see:
    -----------------------------------------
    local color = g_ClassColors[UnitClassToken(unit)];

    getglobal(frame:GetName().."HealthBarColorTex"):SetColor(color.r, color.g, color.b);
    -----------------------------------------
    5) Change it to the following:
    -----------------------------------------
    local color = g_ClassColors[UnitClassToken(unit)];

    if(color ~= nil) then
    getglobal(frame:GetName().."HealthBarColorTex"):SetColor(color.r, color.g, color.b);
    else
    if(UnitClassToken(unit) == "WARDEN") then
    getglobal(frame:GetName().."HealthBarColorTex"):SetColor(0.85, 0, 0.85);
    end
    end
    -----------------------------------------
    6) Take note, the first line I mentioned DID NOT CHANGE
    7) Also note, the second line I mentioned was only given extra code.
    8) DO NOT EDIT ABOVE OR BELOW THE TWO LINES I MENTIONED except to insert the added code

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  • dreadlrd said

    To me that line is where it sets color for for dif units so best and easiest way to fix it till we know other class colors for druid warden would be to not use class colors in bars and all should work fine without that error. I could be wrong but pretty sure thats the easiest answer for now I would think:)

    Reply Report Permalink
  • Nitrol said

    for russians users: качаем руссик http://depositfiles.com/files/bly5m7zx7
    кидаем в папку с языковыми файлами, дальше правим фунацию в файле qUF_Core.lua

    function qUF:LoadLocales()

    local localesFile = tostring(self.constants["ADDON_DIR"] .. "lang/qUF_lang_" .. GetLocation() .. ".lua")
    local func, err = loadfile(localesFile)
    if(err)then
    self.utils:Print("Error: qUnitFrames: language file missing!", true);
    self.constants["LOCATION"] = "ENEU";
    localesFile = tostring(self.constants["ADDON_DIR"] .. "lang/qUF_lang_" .. self.constants["LOCATION"] .. ".lua");
    end
    dofile(localesFile)
    end

    Reply Report Permalink
  • Hi,

    got the same Error ... i didn´t understood the real logic - but i killed the hole line and the "else" after Line 233.
    Now i can klick the ice witches without any error ;)

    Maybe it works for you 2 ?

    more error/bug´s ? ?

    have a nice day

    Reply Report Permalink
  • weasoug said

    some npcs i get this error.

    CALL QJF EVENFRAMES ONEVENT LINE STRING 233 ATEMPT TO INDEX LOCAL COLO' A NIL VALUE

    so far just the ice witches in the highlands.

    Reply Report Permalink
  • öhm...irgendwie hat der Autor keinen Bock mehr oder wie? Mal nen Paar Updates wären schon Genial.

    PLEASE UPDATE DUDE

    Reply Report Permalink
  • Maydie1337 said

    Hmm cmon please update this addon! I love it

    Reply Report Permalink
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