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SkillQueue

 

Project Updated:
Files Updated: Sat, Oct 31 2009
Supports Game Version: 2.0.11.1872
Category: PvP, Action Bars, and Quests & Leveling
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Project Manager: Alleris2_0
Additional Authors: No additional authors
Current Version: v1.12
License: Creative Commons License By-Nc-Sa 3.0
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 31
Downloads Total: 5,305
Favorites: 23
Comments: 30
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  • About SkillQueue
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Description

Queue up actions by hitting action bar buttons (or hotkey) and they will be executed when they become available.

Usage

  • Hold down alt while queuing an action to execute that action immediately (moves it to the front of the queue and clears all other actions from it).
  • Click an action in the queue window to move it to the front of the queue.
  • Right-click an action in the queue window to remove it from the queue
  • Use /squeue or /skillqueue to toggle on or off

Options

There are currently a few settings that are only available through the command line.

To toggle between spam mode and checking of GetActionUsable

SkillQueue_Settings.CheckActionUsable = <true|false> Default is false

To change how often the skills are spammed in spam mode

SkillQueue_Settings.UpdateInterval = <#> Default is 0.2 (seconds)

To enable or disable the warning mesage frame / sound

SkillQueue_Settings.SendWarning = <true|false> Default is false

Example

/run SkillQueue_Settings.SendWarning = true; SkillQueue_Settings.UpdateInterval = 0.5

This will try to use the next queue skill every 1/2 a second and whenever it fails, you will receive the warning sound / text

ToDo

  • Find a way to determine whether a spell has been cast other than through the combat log
  • Skip skills on cooldown or with not enough mana/energy
  • Add config screen
  • Check for casting failed/interrupted/stopped
  • Configure which spells/items get moved to the front of the queue
  • Make Attack work with the queue
  • Make channeled spells work with the queue
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SkillQueue v1.12 Release 2.0.11.1872 673 10/31/2009
  SkillQueue v1.11 Release 1825 2,684 7/3/2009
  SkillQueue v1.101 Release 1825 301 6/29/2009
  SkillQueue v1.10 Release 1825 63 6/29/2009
  SkillQueue v1.00b Beta 1825 1,584 4/5/2009
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  • Tkx a lot for the update <3 i love this addon

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  • Heriwu said

    This was the best addon in Runes. Are you still working on it ? Please find a way to fix it! Since there is a solution for nbuff...there should be hope for skillqueue. Go Alleris :-)

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  • Knuck1301 said

    good addon, but it does not function with latest update.
    PLEASE fix it, it is a great addon!

    Reply Report Permalink
  • badhard said

    since new update, the casts-function are disabled in OnUpdate-Event.

    Are you able to do a work-around for this addon?
    Like to activate a function which is calling itself every 0.1 seks again?
    It IS the greatest Addon I found on curse!

    Hope you can fix this!

    Reply Report Permalink
  • Erotika said

    I have a rather serious problem with mobs with shields (namely Archpriests and Medusa in Heart of the Ocean, although I'm sure there are more). If I queue a series of skills and then attack a mob with a shield, the first skill is never cleared from the queue and will continue to be used over and over again until either the shield is gone or I am out of energy/mana.

    If skills that are absorbed by shields could be removed from the queue, that would be extremely helpful. At this point I have to disable SkillQueue for our Medusa attempts, otherwise I'm completely worthless at a key point in the fight.

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  • Excelent Addon, took some tweaking to get the DOT's to work as i like but i like that it can be customised. One problem im haveing is with Skills i want to use immidiatly. I tryed adding them to the unquable list but the skills sometimes dont work. Could you add a list that inserts the skill into the front of the que instead of not queing at all? Seems this would work well.

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  • Was able to code in a "Use first" skill list and Shift+click to place skills in the front of the queue. However the Addon will remove two skills from the queue when useing a skill and the next in the queue is the same skill. (Problem from original) anyone know how to fix this?

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  • zbjoern said

    thats one great idea you had there

    just implemented it too, and love it

    concerning your question
    (i assume youre talking about skills that hit multiple times , since im not aware of any such issue with other skills)
    i found a possible solution
    i just added another variable-check, similar to his "SkillQueue.casting"
    (added on skillremoval, removed on execution)
    and it seems to work fine with purgatory, firearrow-shot and flame/fireball-erruption
    (not that i bothered me too much)

    and do u mind explaining how you solved your dot-problems
    (im still not too satisfied with my solution)

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  • the new patch introduced some issues for me 2. shadow prison for my rogue won't leave the queue after its cast, so i have to manually do it. only problem is, the game casts it twice so i lose all 100 of my energy. the weird thing is, it has a cooldown, so i don't know how the game is double casting it.

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  • zbjoern said

    the new patch introduced some new issues
    it seems like "is employed" "is under the effect" or whatever messages were removed for some dots (bonechill vamparrow?)

    durig the search for a (temporary) solution i started to wonder
    why removing skills from the whole queue in first place
    whats wrong with only removing the first item

    so i changed that

    and suddenly, all the dot and extraeffect exceptions became pointless
    and i didnt have to worry that a flame-erruption messes up the queue

    what am i missing?
    what reason could ther be for you to implement it the way you did, and not the other, much simpler way?

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  • zbjoern said

    this is one awesome addon

    and its even more powerful together with UseAction()-macros
    for seamless and interrruptable onebuttoncombos

    if u dont feel its to much of misuse, u could make it even cheaper by adding a slashcommand to directly add skills (by name not barslot) to the queue

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  • annyella said

    I think something is wrong with the way the add-on removes an action from the queue after executing it. It seems that when the same action appears again on the queue at the same time, the action is removed from the other positions too when executed.

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  • Alleris2_0 said

    That happens with dots that aren't in the DoT/HoT list in the config. SkillQueue works by looking in the combat log for the name of the skill; a dot will show up in the combat log for every tick, so you need to add it to the dot list to keep that from happening.

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  • annyella said

    Hi, Alleris. Thanks for your reply and for your great work with this add-on. =] I love it.
    I'm a lvl 33 warrior/priest, and the problem I said is happening with "tactical attack" warrior skill. If I add the skill to the "Dots/Hots" tab, it is not executed at all (keeps there paralising the queue), and if I add it to the "Extra Effects" tab (or if I don't add to any tab), what happens is what I said before (it is removed from all the positions of the queue when the first one is executed). Am I missing some other configuration?

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  • Lozareth said

    Nevermind, I still get the fps drop when rapidly using skills even without the mod. Dunno if it's just the game or something else causing garbage collection. WTB memory usage mod.

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  • Lozareth said

    Something in this mod causes my framerate to drop to 2 occassionally while in combat. It happens even if I disable the mod through its options window. It doesn't happen if I completely remove the mod's addon folder. The framerate drop doesn't last for the entire time I'm in combat. The nature of it suggests that mod is creating a lot of garbage and the framerate drop is garbage collection, though I can't be sure of that without a mod for tracking memory usage.

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  • Lozareth said

    I note that your disable functions only hides the main frame to disable the OnUpdate function. If this game is like WoW, hidden frames still receive events so it could be something there.

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  • Alleris2_0 said

    Looks like there was a problem with the upload. Re-uploading as v1.11

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  • not working..!

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  • Lozareth said

    Just wanted to let you know that the v1.101 download only has the changelog file in the folder and none of the actual addon files.

    Reply Report Permalink
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