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XPExtended (RoM)

 

Project Updated:
Files Updated: Tue, Sep 15 2009
Supports Game Version: 2.0.11.1872
Category: Quests & Leveling
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Project Manager: Zilver_EU
Additional Authors: bronislav84
Current Version: 0.4.6c
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 61
Downloads Total: 23,910
Favorites: 87
Comments: 11
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  • About XPExtended (RoM)
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Bron's Note: XPExtended is going Open Source! What does this mean when addon source code is already available to anybody? Well, in this case it means that since I'm not a true Lua coder but I know basic concepts, I will be accepting "fanfixes" from people. If there is a complicated bug and I can't fix it, it will not be fixed without your help. If you find a bug, a bug report is of no use, sorry. If you want a bug fixed, make the bugfix, submit it in a comment, tell me where it goes in the code, and I will put it in the addon. Or provide an updated XPExtended.lua. That works too.

Also, if you want one of Zilver's old planned features, you'll need to make it yourself. Make sure you explain what it is. Some of these I'm not really sure what Zilver meant for them to do, honestly. Tell me where it goes and I will put it in the addon, or provide an updated XPExtended.lua.

Zilver is not completely gone, but he said not to count on him for fixes.

Thanks for reading.

XPExtended v0.4.6c
Updated: 15/09-2009

Released under the Creative Commons License By-Nc-Sa

Description:

  • Show additional information on the Exp-bar.

Features:

  • Show the following information on your Exp-bar:
    • Primary class and level.
    • Secondary class and level.
    • Exp needed to next level: Primary class only.
    • Progress of the level: Shown in percent.
    • Exp Gained since login.
    • Exp Gain Repeat Counter: Repeats to next level.
    • Exp/Hour this session: Calculate Exp Gain / Hour.

Todo List:

  • Fix MouseOver display problem (overlapping default information).
  • Change the way "extra" information is displayed (create a mouse over trigger for some of the information)
  • Create a config and make it possible to show/hide the "extra" information.
  • Make the "extra" information able to be custom placed on the Exp-Bar.
  • Add abillity to customize the bar-fill color.

Change log:

  • 0.2: Fixed a bug related to XP Gained calculation:
      • XP Gained will now be correct after levelup.
    • Small code cleanup: making code nice to look at.
    • XP/Hour this session: calculate XP Gain / Hour.
      • This will update whenever you gain XP.
      • This is based on XP Gained since login or last Class change.
  • 0.3: Fixed a display bug due to screen resolution and scaling.
      • Scaling should no longer be able to make "Information" overlap.
    • Fixed "information" not shown on login.
      Hope this now is working as intended, else report back.
  • 0.4: Fixed class level & sub class level to show the real level's (Thanks to Valacar)
  • 0.4.1: Fixed a few bugs that came to the light of day with Patch 1812.
  • 0.4.2: Small cleanup in some of the code, and hopefully the "teleport bug" problem should have been resolved now.
    • /reloadui problems should have been resolved (should now close all default ui windows before Reloading UI.
  • 0.4.3: Major clean up & re-organising of code.
    • ReloadUI() can now be called with a new SlashCommand "/ui".
    • ReloadUI() will now also trigger "CloseAllWindows()" which should prevent the problem with open Windows on "normal" ReloadUI().
  • 0.4.4: Corrected a problem, so now it should work like intended.
  • 0.4.5: Fixed a first-login error (didn't affect functionallity, but getting a error on first-login isn't playing nice).
  • 0.4.6: Fixed a change-class error.
  • 21/8-09 bronislav84 joined the project taking over a "Maintainer" role of this AddOn (he's not a hard-core LUA programmer but he'll do the best he can).
  • 0.4.6b: Level cap updated to 52 for patch 1862/1867, fixed internal numbers for the fifth time now. Sorry for the inconvenience.
  • 0.4.6c: Level cap updated to 55 for patch 2.1.0.1871. Unless XPE breaks and it's data is no longer displayed properly or correctly (In which case a fanfix wil be needed) this will be the last update until they raise the level cap again.

SlashCommands:

  • /reloadui
    to ReloadUI()
  • /ui
    to ReloadUI()

Known Bugs:

  • If you change class the counters will reset, this isn't a bug, this is intentional, but if people want, I can change it to be optional.
  • Remember to report any bugs you encounter, if I don't know about em I can't fix em (and my time to play is very limited right now.

Installation:

  • Unzip the "XPExtended_v<Version>(RoM).zip".
  • Copy the folder "XPExtended" to "Runes of Magic\Interface\AddOns".
  • Make sure the file structure is as follows:
    • Interface
      • AddOns
        • XPExtended
          • XPExtended.toc
          • XPExtended.lua
          • XPExtended.xml
  • After starting the game, the message "AddOn loaded: XPExtended" should appear in chat.

Windows Vista Users:

  • If you are using Windows Vista, there might be a problem with AddOns:
  • Vista may do a few things that are out of the ordinary when you installed a game in the C:\Program Files\ or C:\Program Files (x86) folders - it may either not apply your settings or it won't delete them properly.
  • Vista may deny you write access from the Runes of Magic folder if it is installed in the Program Files folder. You can remedy this by either right-clicking the game and selecting "Run as administrator" or to move it outside of the Program Files folder.
  • If you installed the game in the Program Files folder, Vista may redirect the game to look in another set of folders: c:\Users\<name>\AppData\Local\VirtualStore\Program Files\Runes of Magic\ It will save all of your custom configurations there instead of the C:\Program Files\World of Warcraft folder. You can delete your settings by going to the folder above or moving the game outside of the Runes of Magic folder.
  • If you still have problems with AddOns after reading this you can take a look at this post Howto: Vista, WoW and Addons.

Credit to:

  • aveng3r for the idea, with the work he did on kXP, and for making me think of porting XPExtended over from the WoW API.
  • Valacar for getting me the code to show the real class level & subclass level.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  XPExtended (RoM) 0.4.6c Beta 2.0.11.1872 5,859 9/15/2009
  XPExtended (RoM) 0.4.6b Beta 2.0.10.1853 2,425 8/25/2009
  XPExtended (RoM) 0.4.6 Beta 1825 6,387 6/6/2009
  XPExtended (RoM) 0.4.5 Beta 1825 367 6/6/2009
  XPExtended (RoM) 0.4.4 Beta 1825 55 6/6/2009
  • Screenshots (2)
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  • Comments

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  • Tr909Tom said

    Down to version 0.4.5 WOW says "INCOMPATIBLE" in the Addon-Screen and doesn't load it ://
    Any suggestions?

    TY!

    Reply Report Permalink
  • Yes, I suggest you stop trying to be funny.

    Do you read what game this is for? Do you read what the changelog says? Since when does said game cap at 55? Are you really sure you properly read the game this is for?

    I refuse to believe you actually tried to use an addon that is designed for one game on a different game. Go away please, before I report you.

    Reply Report Permalink
  • New version for level 55 is up. Last version until the next level cap update.

    Reply Report Permalink
  • http://static.curseforge.net/content/files/380/85/XPExtended_0.4.6b.zip

    New-new version is out, waiting for approval. Filename is the same, but the Lua was slightly changed to update the version mumber internally. If you can't wait, try to download it at the above link.

    Reply Report Permalink
  • http://img268.imageshack.us/img268/9863/rascrnshot2009060618402.jpg

    Got that after class flipping to my secondary and handing in 10 dalies. Notice how XPExtended hasn't updated the amount to next level or the amount of Repeats of 800XP it would take to reach the next level. I'm hoving over the Exp Total/Exp Needed just for reference.

    I'm not sure if this happens for only dailys or all quests, but obviously there's something wrong with the updating of the Exp to next level and Repeats of last exp needed to level.

    Maybe this had something to do with the class-change error you fixed. I was using 0.4.5 up until 10 minutes prior to this post.

    If this is a new error, please look into what's causing it.

    Reply Report Permalink
  • Zilver_EU said

    thx for reporting here ... but if you where using v 0.4.5 and switched your primary and secondary classes it would bug out like that ... should have been solved in v 0.4.6 ... keep the error reports comming if you find anything to report (hope there are none, but would like to know if there are so that fix can be done).

    Zilvermoon

    Reply Report Permalink
  • Zilver_EU said

    New version out, 0.4.6

    0.4.6: Fixed a change-class error.

    Avaiting approval...

    Zilvermoon

    Reply Report Permalink
  • Zilver_EU said

    New version out, 0.4.3

    Sorry for the long time no update, but RL is taking a lot of my time atm, hope it'll get better soon...

    Zilvermoon

    Reply Report Permalink
  • Steffe2 said

    No, not broken, but keeps giving "out of memory" errors :/

    Reply Report Permalink
  • Zilver_EU said

    The "out of memory" error is from Curse Profiler to my knowledge, but I'll check it out ... shouldn't be from XPExtended, but might aswell get 100% sure about this, I'll get back on this matter.

    Reply Report Permalink
  • Zilver_EU said

    I now did a test series of only Curse Profiler installed (the only addon installed at all), and I got the "Out of memory" error pop-up, next stage is to test if I can get the game to produce this error without any addons installed, if not I'll do a test to see if I can get XPExtended to produce this error (when it's the only addon installed), if the game infact can produce the "Out of memory" error without any addon's installed we need to bring it to the RoM Dev's attention....

    Reply Report Permalink
  • Zilver_EU said

    Can't produce the "Out of Memory" error with the client (no addon's installed), so my nexd step will be to test if XPExtended by itself can produce this error (even thou I have established that Curse Profiler by itself will create this error) ...

    Reply Report Permalink
  • Steffe2 said

    If it helps, I mainly get these errors while in my house reading encyclopedias, and usually only after several hours. It doesn't happen often (at all really) while running around outside.

    Reply Report Permalink
  • torin523 said

    Just to let you know that this has broken with the latest patch (1827 / Apr 7).

    Reply Report Permalink
  • Zilver_EU said

    Hello all, just wanted to let you guys know that I didn't abandon this project, but I've been moving and still don't have an Internet line at my new place yet, but expect to get it within 14 days, and then I'll start updating all of my AddOns again.

    Zilvermoon aKa Zilver_EU

    Reply Report Permalink
  • Zilver_EU said

    A "fixed" version (0.4.1) have just been uploaded, and are awaiting approval ...
    I'm sorry that I didn't get v0.5 out yet, but I decided to do a total rewrite of the addon, so it's taking a bit longer than expected.

    Reply Report Permalink
  • Does what it says it will without cluttering your UI. I like it, but I'd like it more if the counters (XP/hour, Gained XP)didn't reset what seems like every couple minutes. I'd love to keep track of how much XP I get in a session (login to logout), not how much I got in the last two minutes.

    Reply Report Permalink
  • Zilver_EU said

    I don't know how you get it to reset those, it shouldn't do that, it calulate and recalculate em but that isn't resetting em.
    Zilvermoon

    Reply Report Permalink
  • I'm not sure myself. I log in, kill some stuff, turn in some missions... then after a few minutes it resets to "~ repeats to next level" and 0 XP/hour. Kind of strange, really.

    Reply Report Permalink
  • Zilver_EU said

    This is the two reason's it'll reset:

    * 1)It'll reset if you "teleport" (if the event LOADING_END is fired, this will be fixed in v0.5, which I hope to have ready within a few days).

    * 2)It'll also reset if you swap class, this isn't a bug, I meant for it to do this, but if users want me to I can make this optional.

    Reply Report Permalink
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